Hotfix 3.8
Large number of bug fixes in this hotfix, including an attempt to fix the disconnect issue, fixes to Ping on the server browser, and more. Also in this hotfix we are pushing live a new set of Texture Streaming settings, which fixes a possible hitch when turning rapidly, and helps increase performance overall. If you've been having low FPS, let us know how this patch works for you.
Fixed a bug where the FOV could be set outside the range
Further pass on optimizing the animation system
Fixed an incorrect name on Sumari
Fixed a possible performance issue in the Animation System on AMD processors
Fixed a server crash when creating a squad
Fixed an issue where aim offsets would be wrong when aiming down
Fixed an issue where the recurit kit was not being given to people who leave the squad
Fixed an issue where the gamemode rules weren't being shown on map switch
Disabled Framerate smoothing by default (was causing FPS lock on certain machines)
Further pass on the map legend to ensure that all gamemodes were covered
Fixed a bug where Rally Point Error Messages were being sent to the wrong player
Added new sounds for Prone Movement and Sprinting
Fixed Ammo Crates posting a message on the HUD when used
Added 'Streamer Mode' to the game options. This disables the Server Name on the scoreboard and a few other things
Fixed destroying friendly FOBs would deduct your team's tickets
Adjusted the attenuation settings on rocket flybys
Added placement sounds for Rally Points
Fixed Fools Road not being properly randomized when selecting a random variation
Fixed an issue where the server would look up UserSettings for every player joining the server
Enabled texture streaming and increased the texture streaming settings
Updated the Lod Bias on every asset, vastly improving Video Memory usage and rendering speed
Fixed a bug where the 'End Use' message would not be sent when a player died while using an object. Fixes the Ammo crate menu sticking around when you died while using it.
Fixed a visual 'jumping' when a player is revived and goes into prone
Upped the spawn delay on FOBs from 5s per enemy to 10s per enemy in the radius
Added better logging when players are disconnected from servers to help debug the disconnection issues
Changed 'Training' to 'Firing Range' on the main menu
Fixed a server crash when validating player inventories
Added Ping to the server browser
Fixed a display issue with scoreboard pings (they were too high)
Fixed a possible cause of the disconnect bug, where players were attempting to switch to an empty weapon
Changed the handling of the Server Name, so it'll update more often
Removed some extra ammo crates in Fools Road
Improved the handling of getting stuck in objects
http://forums.joinsquad.com/topic/9307- ... 8-is-live/



